Life Magnet

Level 7Hazard (Complex)
HazardMediumLegacy
AC 28
HP 50 (BT 25)
Speed 0 ft.
Fort +20
Ref +18
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +17
Disable DC 29 thievery (expert) to deactivate the panel, or Dispel Magic (4th rank; counteract DC 22) to counteract the panel's magic
Immunities precision, critical hits
Recall Knowledge arcana DC 23

Abilities

Magnetize the Living

Trigger A creature touches any of the iron bars in this area or touches a creature already affected by the trap --- Effect The magical panel hidden in the far corner of the chamber (either the western or the eastern corner, depending on which side of the room the creature was closest to when it triggered the trap) "magnetizes" the triggering creature and violently pulls it toward the corner, automatically dealing (2d10+10) bludgeoning damage to the creature. The trap then rolls initiative if it hasn't already done so.

Description

A magical magnet hidden behind a panel in the corner of the room pulls not metal but living creatures toward it, heedless of any obstacles in the way.