Lights Out
Level 2Hazard (Complex)HazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +11
Disable DC 18 occultism (trained) to ward off the darkness or DC 19 deception or DC 19 performance (trained) to pretend to be asleep; two total success are required to disable the haunt
Recall Knowledge occultism DC 16
Abilities
Lullaby and Good Night↺offensive
Trigger At least two living creatures enter the room --- Effect The sounds of a soothing lullaby fill the air. All living creatures in the room must attempt a DC 22 will save. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature gets slightly drowsy, taking a –1 status penalty to Perception checks for 1 round. Failure The creature briefly nods off. They are Slowed 1 and can't use reactions for 1 round after that. Critical Failure As failure, but Slowed 2.
Description
Patches of darkness envelop the rickety beds in this room, from which can be heard the sounds of gentle snoring from children.