Lights Out

Level 2Hazard (Complex)
HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
11
Recall Knowledge DC 16 (occultism)

Abilities

Lullaby and Good Night

Trigger At least two living creatures enter the room


Effect The sounds of a soothing lullaby fill the air. All living creatures in the room must attempt a DC 22 will save. The haunt then rolls initiative.


Critical Success The creature is unaffected.

Success The creature gets slightly drowsy, taking a –1 status penalty to Perception checks for 1 round.

Failure The creature briefly nods off. They are Slowed 1 and can't use reactions for 1 round after that.

Critical Failure As fai

Disable DC 18 occultism (trained) to ward off the darkness or DC 19 deception or DC 19 performance (trained) to pretend to be asleep; two total success are required to disable the haunt

Patches of darkness envelop the rickety beds in this room, from which can be heard the sounds of gentle snoring from children.