Livid Victims

Level 1Hazard (Complex)
HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
5
Recall Knowledge DC 25 (occultism)

Abilities

Remember Us!

Trigger Combat begins


Effect The haunt rolls initiative.

Gurgling Gasp

The haunt emits a cacophony of the ghoul victims' death rattles, forcing all living creatures within 80-foot area to attempt a DC 17 will save. On a failure, the creature becomes Frightened 2 (Frightened 3 on a critical failure). On a success, a creature is temporarily immune to gurgling gasp for 1 hour. The haunt cannot use gurgling gasp again for 1d6 rounds.

Telekinetic Interference

The haunt attempts to Trip a living creature within 60 feet with a bonus of +9.

Disable DC 14 religion (trained) sets the spirits at ease, or DC 17 deception, DC 17 diplomacy, or DC 17 intimidation to convince the spirits to not interfere right now. A single success disables the haunt. PCs may accrue additional successes beyond the first—each one convinces the haunt to use telekinetic interference once against ghouls in the haunt's range instead of the living creatures.

The souls of the ghouls' recent meals cry out from their pile of bones in the nearby tunnel, lamenting their fate.