Living Landslide

Level 5
Creature· earthMediumRemaster
AC 21
HP 90
Speed 25 ft.
Fort +15
Ref +8
Will +10
Perc +12
Size Medium
Common
Immunities bleed, paralyzed, poison, sleep
Languages petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 25 ft., burrow 25 ft.
Skills athletics +14, stealth +8
Recall Knowledge nature DC 20

Attacks

Melee Fist +16/+11/+6(reach 10 ft., unarmed)
Damage: 2d8+8 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Earthboundinteraction

When not touching solid ground, the living landslide is Slowed 1 and can't use reactions.

Crumbledefensive

Trigger The living landslide takes damage from a hostile source while atop rock or earth Effect The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for 1d4 rounds.

Earth Glideoffensive

The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Sliding Earth◆◆offensive

The living landslide Strides up to twice its normal Speed in a straight line, then attempts to Trip a creature in its reach. If a creature falls Prone from this Trip, it takes 1d4 bludgeoning damage for every 10 feet the living landslide moved.

Description

Living landslides resemble humanoids made of earth and gravel. They find moving across the many surfaces of the mortal Universe strangely liberating.


Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.