Locus of Destruction

Level 12Hazard (Complex)
HazardUniqueMediumRemaster
AC 30
HP 82 (BT 41)
Speed 0 ft.
Fort +25
Ref +19
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +27
Disable DC 27 crafting (master) to reconfigure the locus, DC 30 occultism or DC 30 religion (expert) to counteract the locus's energies, DC 35 thievery (master) to extricate the orb from the altar
Immunities critical hits, precision
Recall Knowledge occultism DC 40

Attacks

Melee Destructive Lash +26/+21/+16
Damage: 3d10 force

Abilities

Destruction's Furyoffensive

Trigger A creature touches the orb or attempts to disable the haunt --- Effect A destructive fury fills the minds of all living creatures in the area, who must succeed at a DC 32 will save or be Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The haunt then rolls initiative.

Destruction Manifestoffensive

Casting Creation or a creation domain spell (Creative Splash or Artistic Flourish) in the orb's presence automatically destroys the locus; other spells or abilities that create things might also do so at GM discretion.

Unholy Repairoffensive

The locus is sustained by the power of Tar-Baphon. The orb regains 10 healing Hit Points at the beginning of every round and is repaired by void damage.

Destructive Backlashoffensive

Trigger The orb is damaged by an attack --- Effect The locus makes a destructive lash Strike against the triggering creature.

Description

A magical orb drives intruders to commit acts of mindless destruction.

Traits