Locus of Destruction
Level 12Hazard (Complex)Attacks
Abilities
Trigger A creature touches the orb or attempts to disable the haunt
Effect A destructive fury fills the minds of all living creatures in the area, who must succeed at a DC 32 will save or be Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The haunt then rolls initiative.
Casting Creation or a creation domain spell (Creative Splash or Artistic Flourish) in the orb's presence automatically destroys the locus; other spells or abilities that create things might also do so at GM discretion.
The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.
Trigger The orb is damaged by an attack
Effect The locus makes a destructive lash Strike against the triggering creature.
A magical orb drives intruders to commit acts of mindless destruction.