Locus of Destruction

Level 12Hazard (Complex)
HazardUniqueMediumRemaster
AC
30
HP
82 (BT 41)
Speed
0 ft.
Perception
+0
Fort
+25
Ref
+19
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Recall Knowledge DC 40 (occultism)

Attacks

Melee Destructive Lash +26, Damage 3d10 force

Abilities

Destruction's Fury

Trigger A creature touches the orb or attempts to disable the haunt


Effect A destructive fury fills the minds of all living creatures in the area, who must succeed at a DC 32 will save or be Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The haunt then rolls initiative.

Destruction Manifest

Casting Creation or a creation domain spell (Creative Splash or Artistic Flourish) in the orb's presence automatically destroys the locus; other spells or abilities that create things might also do so at GM discretion.

Unholy Repair

The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.

Destructive Backlash

Trigger The orb is damaged by an attack


Effect The locus makes a destructive lash Strike against the triggering creature.

Disable DC 27 crafting (master) to reconfigure the locus, DC 30 occultism or DC 30 religion (expert) to counteract the locus's energies, DC 35 thievery (master) to extricate the orb from the altar

A magical orb drives intruders to commit acts of mindless destruction.