Locus of Pain

Level 12Hazard (Complex)
HazardUniqueMediumRemaster
AC 30
HP 82 (BT 41)
Speed 0 ft.
Fort +25
Ref +19
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +27
Disable DC 27 medicine (master) to soothe the locus's pain, DC 30 occultism or DC 30 religion to counteract the locus's energies, DC 35 thievery (master) to extricate the orb from the altar
Immunities critical hits, precision
Recall Knowledge occultism DC 40

Abilities

Agony Lashoffensive

Trigger A creature touches the orb or attempts to disable the haunt --- Effect All living creatures within 60 feet are overwhelmed by pain and must succeed at a DC 32 fortitude save or be Sickened 1 (Sickened 2 on a critical failure). The haunt then rolls initiative.

Pain Manifestoffensive

Casting Calm or Soothe in the orb's presence automatically destroys the locus; other spells or abilities that ease pain might also do so, at GM discretion.

Unholy Repairoffensive

The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.

Description

An arcane orb sits upon a sinister altar, filling creatures in the area with unimaginable pain.

Traits