Locus of Pain
Level 12Hazard (Complex)HazardUniqueMediumRemaster
AC
30
HP
82 (BT 41)
Speed
0 ft.
Perception
+0
Fort
+25
Ref
+19
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Recall Knowledge DC 40 (occultism)
Abilities
Agony Lash↺
Trigger A creature touches the orb or attempts to disable the haunt
Effect All living creatures within 60 feet are overwhelmed by pain and must succeed at a DC 32 fortitude save or be Sickened 1 (Sickened 2 on a critical failure). The haunt then rolls initiative.
Pain Manifest
Casting Calm or Soothe in the orb's presence automatically destroys the locus; other spells or abilities that ease pain might also do so, at GM discretion.
Unholy Repair
The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.
Disable DC 27 medicine (master) to soothe the locus's pain, DC 30 occultism or DC 30 religion to counteract the locus's energies, DC 35 thievery (master) to extricate the orb from the altar
An arcane orb sits upon a sinister altar, filling creatures in the area with unimaginable pain.