Lodestone Trap
Level 2Hazard (Complex)HazardUniqueMediumLegacy
AC 18
HP 30 (BT 15)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Disable DC 18 thievery to unhook the pressure plates from the trap, or Dispel Magic (2nd rank, counteract DC 18) to counteract the trap
Immunities critical hits, precision
Recall Knowledge arcana DC 26
Abilities
Magneto-Electric Pulse↺
Trigger A single Medium or two or more Small creatures end their turn inside the room. Effect A pulse of electricity discharges from the lodestone to strike all four doors, with smaller arcs of electricity lancing out to strike all creatures in the room. The south and east doors slam shut, while the north and west doors fly open, releasing two vargouilles into the room. All creatures in the room take 2d6 electricity damage (DC 18 reflex). The trap then rolls initiative.
Description
The magical lodestone discharges bolts of electricity that also magnetize metal in the room.