Lonely Machine Spirit

Level 3Hazard (Complex)
HazardMediumLegacy
AC 20
HP 44 (BT 22)
Speed 0 ft.
Fort +14
Ref +8
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +13
Disable DC 22 religion (trained) or DC 20 engineering Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name "Phera Wyndslow." The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.
Immunities critical hits, precision
Weaknesses electricity 5, orichalcum 5, vitality 5
Recall Knowledge occultism DC 18

Attacks

Ranged Red hot gear +12/+7/+2 (range 10 ft.)(fire)
Damage: 1d6 bludgeoning + 1d6 fire

Abilities

Painful Whistle

Trigger A living creature approaches within 10 feet of the engine (marked with a "T" on the map) --- Effect A loud whistle blows and all creatures within 30 feet take 2d6 sonic damage and become Stunned 1 (DC 20 fortitude; creatures aren't stunned on a success). The lonely machine spirit then rolls initiative.

Belch Smoke◆◆

The airship's engine issues forth a cloud of alchemical smoke in a 30-foot cone. Creatures within the cone must attempt a DC 20 fortitude save. --- Critical Success The creature is unaffected. Success The creature takes 1d6 poison damage and is Sickened 1. Failure The creature takes 2d6 poison damage and is Sickened 2. Critical Failure The creature takes 3d6 poison damage and is sickened 2.

Description

Ghostly smoke rising from an alchemical engine belches forth; the screeching sound of grinding gears echoes from the engine as it shutters to life.

Traits