Lonely Machine Spirit

Level 3Hazard (Complex)
HazardMediumLegacy
AC
20
HP
44 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Weaknesses electricity 5, orichalcum 5, vitality 5
Recall Knowledge DC 18 (occultism)

Attacks

Ranged Red hot gear +12 (fire), Damage 1d6 bludgeoning plus 1d6 fire

Abilities

Painful Whistle

Trigger A living creature approaches within 10 feet of the engine (marked with a "T" on the map)


Effect A loud whistle blows and all creatures within 30 feet take 2d6 sonic damage and become Stunned 1 (DC 20 fortitude; creatures aren't stunned on a success). The lonely machine spirit then rolls initiative.

Belch Smoke◆◆

The airship's engine issues forth a cloud of alchemical smoke in a 30-foot area. Creatures within the cone must attempt a DC 20 fortitude save.


Critical Success The creature is unaffected.

Success The creature takes 1d6 poison damage and is Sickened 1.

Failure The creature takes 2d6 poison damage and is Sickened 2.

Critical Failure The creature takes 3d6 poison damage and is sickened 2.

Disable DC 22 religion (trained) or DC 20 engineering Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name "Phera Wyndslow." The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.

Ghostly smoke rising from an alchemical engine belches forth; the screeching sound of grinding gears echoes from the engine as it shutters to life.