Lured to Ashes

Level 5Hazard (Complex)
HazardMediumLegacy
AC 22
HP 50 (BT 25)
Speed 0 ft.
Fort +15
Ref +15
Will +9
Perc +0
Size Medium
Common
Complex Hazard
Stealth +13
Disable DC 26 intimidation to command the spirits haunting this room to be silent or DC 23 religion to exorcise the haunt
Immunities precision, critical hits
Weaknesses vitality 5
Recall Knowledge occultism DC 20

Abilities

Lure

Trigger A creature moves more than 5 feet into the room --- Effect All creatures in area B18 and all creatures within 10 feet of an open door or window adjacent to area B18 hear a compelling voice inviting them into the room to discuss a future move back to central Cheliax. Each creature must attempt a DC 22 will save (creatures outside of area B18 gain a +2 circumstance bonus to this save). On a failure, the creature is compelled to move into area B18 and be seated on one of the sofas. Creatures who succeed at the save aren't compelled and see the room as the burnt ruin that it is. The haunt then rolls initiative.

Description

The illusory scene of a furnished study covers the room's actual appearance. It flickers and fades, revealing a scorched and burnt chamber. A moment later, the screams of burning victims fill the room, and blazing skeletal arms reach from the ashes and charred walls to scrape and claw.

Traits