Lured to Ashes

Level 5Hazard (Complex)
HazardMediumLegacy
AC
22
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+15
Will
+9
Stealth DC
13
Immunities precision, critical-hits
Weaknesses vitality 5
Recall Knowledge DC 20 (occultism)

Abilities

Lure

Trigger A creature moves more than 5 feet into the room


Effect All creatures in area B18 and all creatures within 10 feet of an open door or window adjacent to area B18 hear a compelling voice inviting them into the room to discuss a future move back to central Cheliax.

Each creature must attempt a DC 22 will save (creatures outside of area B18 gain a +2 circumstance bonus to this save). On a failure, the creature is compelled to move into area B18 and be seated on one of the sofas.

C

Disable DC 26 intimidation to command the spirits haunting this room to be silent or DC 23 religion to exorcise the haunt

The illusory scene of a furnished study covers the room's actual appearance. It flickers and fades, revealing a scorched and burnt chamber. A moment later, the screams of burning victims fill the room, and blazing skeletal arms reach from the ashes and charred walls to scrape and claw.