Malfunctioning Tidal Controls

Level 3Hazard (Complex)
HazardRareMediumLegacy
AC 22
HP 42 (BT 21)
Speed 0 ft.
Fort +14
Ref +6
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +13
Disable DC 20 nature (trained) to neutralize the tidal magic, or DC 23 survival to predict the changing tides, or DC 23 thievery (trained) to scratch away the sigils; two total successes are required to disable the trap.
Recall Knowledge arcana DC 23

Abilities

Tidal Surge

Trigger A creature touches the altar that contains the tidal control orb --- Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

Description

Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.