Malfunctioning Tidal Controls

Level 3Hazard (Complex)
HazardRareMediumLegacy
AC
22
HP
42 (BT 21)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+6
Will
+0
Stealth DC
13
Recall Knowledge DC 23 (arcana)

Abilities

Tidal Surge

Trigger A creature touches the altar that contains the tidal control orb


Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

Disable DC 20 nature (trained) to neutralize the tidal magic, or DC 23 survival to predict the changing tides, or DC 23 thievery (trained) to scratch away the sigils; two total successes are required to disable the trap.

Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.