Mana Whorl
Level 7Hazard (Complex)HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +4
Disable DC 26 arcana (expert) to feed magic into the whorl and temporarily stabilize it for a few minutes; feed the whorl a number of spellcasters and magic items with a combined 10 levels (for instance, a 4th-level cleric with two 3rd-level magic items) to stabilize it for 1 week; or feed the whorl a number of spellcasters and magic items with a combined 20 levels to stabilize it permanently. Spellcasters and magic items fed to the whorl are devoured whole.
Recall Knowledge arcana DC 23
Abilities
Submerge↺
Trigger A creature who can cast spells, or who is wielding a magic item, walks into the mana whorl --- Effect The triggering creature sinks into the whorl to its waist. The whorl rolls initiative if it hasn't already.
Description
This 15-foot-wide patch of destabilized sand attempts to submerge creatures who wield magic. A desert tree with dense bright green foliage, pale pink blooms, and at least one carnivorous red-chested magpie is always nearby.