Mask Summoning Rune

Level 16Hazard (Complex)
HazardRareMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +32
Disable DC 40 acrobatics to approach a rune without triggering it followed by DC 42 thievery (master) to erase the rune, or Dispel Magic (8th rank, counteract DC 34) to counteract the rune.
Recall Knowledge arcana DC 40

Abilities

Summon Maskoffensive

Trigger A creature enters the cloud of magical sensors --- Effect The rune causes a chain reaction throughout the room, causing all remaining active summoning runes in area D2 to summon a Mask of Gray Master. The masks roll initiative and remain for 12 rounds, after which the effect ends and any remaining Masks disappear. A Mask also disappears if someone disables its linked trap before the duration expires. The Mask can use 3 actions each round and can use reactions, unlike most summoned creatures.

Description

A cloud of invisible sensors in a 10-foot-radius surrounds an invisible floor rune.