Mask Summoning Rune
Level 16Hazard (Complex)HazardRareMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
32
Recall Knowledge DC 40 (arcana)
Abilities
Summon Mask↺
Trigger A creature enters the cloud of magical sensors
Effect The rune causes a chain reaction throughout the room, causing all remaining active summoning runes in area D2 to summon a Mask of Gray Master. The masks roll initiative and remain for 12 rounds, after which the effect ends and any remaining Masks disappear. A Mask also disappears if someone disables its linked trap before the duration expires. The Mask can use 3 actions each round and can use reactions, unlike most summoned crea
Disable DC 40 acrobatics to approach a rune without triggering it followed by DC 42 thievery (master) to erase the rune, or Dispel Magic (8th rank, counteract DC 34) to counteract the rune.
A cloud of invisible sensors in a 10-foot-radius surrounds an invisible floor rune.