Meddler's Muddle

Level 8Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
18
Recall Knowledge DC 26 (arcana)

Abilities

Telepathic Jolt

Trigger A creature touches the door directly or with a tool; Bypass key


Effect The trap deals 6d10 mental damage to the triggering creature (DC 26 will save). On a failure, the target is additionally Stupefied 1 for 24 hours (Stupefied 3 on a critical failure).

Disable DC 26 thievery (expert) to scratch out the rune without triggering a mental assault, or Dispel Magic (3rd rank; counteract DC 24) to counteract the rune

A rune hidden in the door's decorative carvings delivers a telepathic jolt, draining will and muddling the mind.