Meliar Aructus

Level 15
Creature· humanUniqueMediumRemaster
AC 35
HP 300
Speed 25 ft.
Fort +28
Ref +24
Will +26
Perc +27
Size Medium
Unique
Immunities death effects, disease, paralyzed, unconscious
Resistances fire 15
Weaknesses holy 15
Languages common, diabolic
Senses darkvision
Speeds 25 ft., fly 25 ft.
Skills religion +31, deception +29, intimidation +27, athletics +26
Recall Knowledge religion or society DC 44

Attacks

Melee Decaying Frost Mace +28/+23/+18(death, magical, shove, unholy)
Damage: 3d10+11 bludgeoning + 1d4 void + 1d6 cold
Melee Decaying Frost Fist +28/+24/+20(agile, death, magical, unarmed, unholy)
Damage: 3d4+11 bludgeoning + 1d4 void + 1d6 cold
Ranged Hellfire Pulse +0/-5/-10 (range 120 ft.)(death, fire, unholy)
Damage: 3d6 fire + 2d8 spirit

Abilities

At-Will Spellsinteraction

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Contractual Lifespandefensive(divine)

Meliar Aructus takes 25 untyped damage at the end of his turn if he Cast a Spell, used Borrow Time, or made a Strike that turn. This damage ignores resistance.

Infernal Tendrilsdefensive(aura, divine, void)

30 feet. When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15, and Meliar Aructus regains 15 healing Hit Points.

Mark of the Devildefensive(curse, divine)

Whoever kills Meliar must succeed at a DC 35 will save or be visibly marked as anathema to Asmodeus. They gain weakness 10 to unholy damage and take a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. The DCs of checks to Gather information about or Track the marked creature are reduced by 2. The mark can't be hidden.

Shattered Vesseldefensive(divine, spirit, unholy)

When Meliar dies, the divine power barely contained within his body explodes outward, dealing 6d8 spirit damage to each creature in a 30-foot emanation (DC 33 reflex save).

Borrow Timeoffensive(divine, void)

Meliar chooses two different creatures in his infernal tendrils aura. Each one must be either a devil or himself. One target loses 25 HP, and the other regains that many HP. Unwilling targets can negate the transfer with a successful DC 39 fortitude save.

Chill of Cocytusoffensive(divine)

Meliar's unarmed attacks and mace gain the +2 greater striking decaying frost runes when used by him, and his Strikes gain the death trait.