Mocking Puppets
Level 10Hazard (Complex)HazardUniqueMediumRemaster
AC
30
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+16
Ref
+24
Will
+22
Stealth DC
32
Immunities critical-hits, precision
Weaknesses vitality 10
Recall Knowledge DC 37 (occultism)
Attacks
Melee Makeshift Weapon +24 (versatile-b, versatile-p), Damage 4d6+6 slashing
Abilities
Jeering Laughter↺
Trigger A living creature spends more than a minute in this room, or one of the geists in this room uses Terrifying Laugh
Effect The puppets clatter to life, and the haunt fills the room with derisive laughter. All living creatures in the room must attempt a DC 29 will save or become Slowed 1 for 1 round by the overwhelming self-doubt the laughter instills. The mocking puppets roll initiative.
Puppet Attack
Trigger A living creature ends their turn while in area C2
Effect The haunt makes a makeshift weapon Strike against the triggering creature.
Disable DC 32 performance (master) to distract and entertain the haunted puppets and make them forget their anguish and despair, or DC 35 religion (expert) to exorcise the haunt; four successes are required to disable it
The puppets and marionettes in this room suddenly turn to face intruders and come to clattering, unsettling life as the echoing sound of mocking laughter fills the air.