Moonstalker

Level 7
Creature· ghostRareMediumRemaster
AC 25
HP 90 (rejuvenation, void healing)
Speed 0 ft.
Fort +10
Ref +18
Will +16
Perc +18
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 9 (except force, ghost touch, spirit, vitality; double vs non magical)
Spells
Primal Innate Spells (DC 25, attack +17)
2nd Mist; 1st Alarm, Fear
Languages common, orcish, shoanti
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +17, survival +17, medicine +15, nature +15
Recall Knowledge occultism or religion DC 28

Attacks

Melee Ghostly Shortsword +18/+14/+10(agile, finesse, magical)
Damage: 2d6+6 void
Ranged Ghostly Composite Longbow +18/+14/+10 (range 100 ft.)(agile, deadly d10, finesse, magical, propulsive, reload 0 ft., volley 30 ft.)
Damage: 2d8+11 void

Abilities

Site Boundinteraction

The moonstalker can stray no more than 120 feet from the hunting grounds where it was slain.

Cover of Nightdefensive

A moonstalker in an area illuminated by moonlight gains a +2 status bonus to AC and Stealth checks. In the light of a full moon, they are Concealed.

Lunar Shiftdefensive

Requirements The moonstalker is in an area illuminated by moonlight

The moonstalker teleports through a beam of moonlight to another moonlit space within 120 feet. This does not trigger reactions.

Rejuvenationdefensive(divine)

Slaying the moonstalker's prey from their final hunt allows them to move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Corrupting Gaze◆◆offensive

The moonstalker stares at a creature it can see within 30 feet. The target takes 4d6 void damage (DC 25 will save). A creature that fails its save is also Stupefied 1 for 1 minute.

Hunt Preyoffensive(concentrate)

The moonstalker designates a single creature they can see and hear, or one they're Tracking, as their prey. The moonstalker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the moonstalker hits the designated prey in a round, they deal an additional 1d8 precision damage. The moonstalker also ignores the penalty for making ranged attacks within their second range increment. These effects last until the moonstalker uses Hunt Prey again.

Soul Pierce◆◆offensive(divine, void)

The moonstalker infuses soul-rending energy into a spectral arrow, making a ghostly composite longbow Strike with a –2 circumstance penalty against each creature in a 100-foot line.

Description

The most tenacious hunters of the Lyrune-Quah track and kill nocturnal beasts under the light of the moon. When such a warrior perishes during the hunt, sometimes their spirit lingers and transforms into a specter of the night, refusing to move on until their prey is slain.

Loyal in Death

Though moonstalkers retain few memories of life, their connections to their quah resonate with them even after their demise. Moonstalkers have been seen protecting living Shoanti warriors who make camp within their hunting grounds, especially warbands that show reverence for the hunt. Outsiders are rarely, if ever, extended the same courtesy.