Syarstik Painted-Tiger

Level 5
Creature· ghostUniqueLargeLegacy
AC 21
HP 40 (void healing, rejuvenation)
Speed 0 ft.
Fort +9
Ref +12
Will +16
Perc +14
Size Large
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Languages hallit
Senses darkvision, scent 60 ft. (imprecise)
Speeds 0 ft., fly 30 ft.
Skills acrobatics +14, nature +14, stealth +14, intimidation +12
Recall Knowledge occultism or religion DC 30

Attacks

Melee Ghostly Fangs +15/+10/+5(finesse, magical)
Damage: 2d6+6 void
Melee Ghostly Claw +15/+11/+7(agile, finesse, magical)
Damage: 2d4+4 void

Abilities

Site Boundinteraction

Syarstik can't leave Red Cat Cave, and he rarely ever leaves area E9 A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

When Syarstik is destroyed, he re-forms after 2d4 days within area E9 , fully healed. Syarstik can be permanently destroyed only by a non-possessed wielder of the Primordial Flame .

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Awaken Painting◆◆offensive(divine)

Syarstik animates a cave painting within 60 feet for 10 minutes. The painting's movement mimics Syarstik's, so the connection between the ghost and the awakened painting is obvious. Creatures other than Syarstik within 10 feet of the awakened painting are Off-Guard because of these eerie movements. Syarstik can make ghostly fangs Strikes at any creature within 10 feet of a cave painting; the target's cover or concealment from the cave painting, rather than from Syarstik, applies to this Strike. A creature adjacent to an awakened painting can spend 2 actions to attempt a DC 18 occultism or DC 18 religion check (to compel the awakened painting to abate) or a DC 20 crafting or DC 20 thievery check (to thoroughly smear the cave painting). On a success, the painting is destroyed, and the animation ceases. Either way, this activity has the concentrate trait. Destroying three awakened paintings quells Syarstik's anger, causing the great cat to cease his attacks.

Pounceoffensive

Syarstik Strides and makes a Strike at the end of that movement. If he began this action Hidden, he remains hidden until after this ability's Strike.

Sneak Attackoffensive

Syarstik deals an additional 1d6 precision damage to Off-Guard creatures.