Mukradi Summoning Runes

Level 15Hazard (Complex)
HazardUncommonMediumLegacy
AC 0
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +25
Disable DC 36 acrobatics to approach without triggering the trap followed by DC 34 occultism (expert) or DC 38 thievery (master) to erase the rune, or Dispel Magic (8th rank; counteract DC 34) to counteract the rune.
Recall Knowledge arcana DC 36

Abilities

Summon Monster

Trigger A creature enters the circle without uttering the passphrase, "Praise to the Water Lizard" --- Effect The trap summons a Mukradi. The mukradi rolls initiative and remains for 1 minute, after which the spell ends and the mukradi disappears. The mukradi also disappears if someone disables the trap before the duration expires. The mukradi can use 3 actions each round and can use reactions, unlike most summoned creatures.

Description

Barely visible runes are etched into the stone floor in a 20-foot diameter circle.