Mukradi Summoning Runes

Level 15Hazard (Complex)
HazardUncommonMediumLegacy
AC
0
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
25
Recall Knowledge DC 36 (arcana)

Abilities

Summon Monster

Trigger A creature enters the circle without uttering the passphrase, "Praise to the Water Lizard"


Effect The trap summons a Mukradi. The mukradi rolls initiative and remains for 1 minute, after which the spell ends and the mukradi disappears. The mukradi also disappears if someone disables the trap before the duration expires. The mukradi can use 3 actions each round and can use reactions, unlike most summoned creatures.

Disable DC 36 acrobatics to approach without triggering the trap followed by DC 34 occultism (expert) or DC 38 thievery (master) to erase the rune, or Dispel Magic (8th rank; counteract DC 34) to counteract the rune.

Barely visible runes are etched into the stone floor in a 20-foot diameter circle.