Mumkuh

Level 4
Creature· evilUniqueMediumLegacy
AC 20
HP 80 (void healing)
Speed 25 ft.
Fort +11
Ref +10
Will +13
Perc +13
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances all 3
Weaknesses critical hits 6
Spells
Divine Innate Spells (DC 21, attack +13)
Languages common, necril
Senses darkvision
Skills religion +13, athletics +10, stealth +10
Recall Knowledge religion DC 29

Attacks

Melee Club +12/+7/+2
Damage: 1d6+10 bludgeoning
Melee Fist +12/+7/+2(unarmed)
Damage: 1d8+8 bludgeoning

Abilities

Unkillabledefensive

Mumkuh is nigh unkillable. She loses her weakness to slashing and gains resistance 3 against all damage, and she gains weakness 6 to critical hits.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Command Zombieoffensive(concentrate, divine, incapacitation)

The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a DC 22 will save to avoid it being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release.

Create Zombiesoffensive(concentrate, divine, evil)

A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally.

Shamble Forth!offensive(concentrate, divine)

Frequency once per round Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).

Zombie Commanderoffensive

Mumkuh can use Command Zombie on up to 16 zombies at once, enough to control an entire shambler troop.

Description

Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and withered zombies, creating cells of intelligent zombies hiding within the ranks of mindless undead.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.