Mushroom Ring (3-4)

Level 4Hazard (Complex)
HazardRareMediumLegacy
AC 21
HP 62 (BT 31)
Speed 0 ft.
Fort +14
Ref +8
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +12
Disable DC 22 thievery (trained) or DC 22 nature to rearrange the mushrooms to disrupt the portal (two actions) or Dispel Magic (2nd rank, counteract DC 20) to counteract the magical properties; three successes are required to disable the portal
Immunities critical hits, precision
Recall Knowledge arcana DC 24

Abilities

Portal

Trigger The PCs approach the mushroom ring --- Effect A Nuglub emerges from the portal to defend it, and the hazard then rolls initiative.

Description

This mushroom ring forms a portal to the First World, allowing the Thorned Monarch's reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.