Mushroom Ring (5-6)

Level 6Hazard (Complex)
HazardRareMediumLegacy
AC 24
HP 98 (BT 49)
Speed 0 ft.
Fort +17
Ref +11
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +15
Disable DC 21 thievery (expert) or DC 25 nature (trained) to rearrange the mushrooms to disrupt the portal (two actions) or Dispel Magic (3rd rank, counteract DC 23) to counteract the magical properties; three successes are required to disable the portal
Immunities critical hits, precision
Recall Knowledge arcana DC 27

Abilities

Portal

Trigger The PCs approach the mushroom ring --- Effect A Korred emerges from the portal to defend it, and the hazard then rolls initiative.

Description

This mushroom ring forms a portal to the First World, allowing the Thorned Monarch's reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.