Myristica's Despair
Level 5Hazard (Complex)HazardUniqueMediumRemaster
AC 23
HP 50 (BT 25)
Speed 0 ft.
Fort +11
Ref +15
Will +15
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +13
Disable DC 22 nature (trained) to tame the primal energy, DC 23 diplomacy (trained) to console the dryad, DC 24 occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.
Immunities critical hits, precision
Weaknesses vitality 8
Recall Knowledge occultism DC 30
Abilities
Awaken↺offensive
Trigger At least two creatures enter the grove --- Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.
Description
The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.