Oozeshardling Node
Level 6Hazard (Complex)HazardMediumRemaster
AC
24
HP
64 (BT 32)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+14
Will
+0
Stealth DC
13
Immunities critical-hits, electricity, precision
Recall Knowledge DC 22 (arcana)
Attacks
Ranged Electric Spark +15, Damage 2d12 electricity
Abilities
Electric Pulse↺
Trigger A creature enters a space within 10 feet of the oozeshardling or the oozeshardling is created by the oozeshard's Spawn Oozeshardling Node ability
Effect The oozeshardling unleashes a shocking blast that deals 3d6 electricity damage to all creatures in a 20-foot emanation around it (DC 24 reflex save).
Speed 10 feet
Disable Two successful DC 21 arcana or DC 21 occultism (trained) checks on the oozeshardling to disperse its power, or DC 23 acrobatics or DC 23 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.