Paralysis Trap

Level 8Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
12
Recall Knowledge DC 26 (arcana)

Abilities

Debilitating Pain

Trigger A creature tries to unlock or Pick the Lock


Effect The trap deals the triggering creature (2d10+11) mental damage (nonlethal) (DC 30 will save) and 1d6 persistent mental damage (nonlethal). A creature that fails their save is additionally Paralyzed for as long as they suffer the persistent mental damage.

Disable DC 28 thievery (expert) to scratch out the magical symbols, DC 28 arcana (expert) to safely siphon the magical energy, or Dispel Magic (4th rank; counteract DC 26) Bypass Anyone other than Mirida turns the door handle three times to the right and once to the left in quick succession.

Magical symbols carved in the doorframe magically ward this door; anyone attempting to pick the lock is Paralyzed and wracked with pain. Disabling or breaking the trap does not disable or break the lock.