Paranoia Well
Level 19HazardHazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
37
Recall Knowledge DC 39 (arcana)
Abilities
Reveal the Enemy↺
Trigger A Small or larger creature ends its turn inside of area B7
Effect The trap releases its built-up emotional energy in a silent blast of power. All creatures in area B7 or within 20 feet of the shed's exterior walls must attempt a DC 41 will save (creatures within the shed take a -2 circumstance penalty to this save).
Critical Success The creature is unaffected.
Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don
Disable DC 47 intimidation (legendary) to shout down the emotional energies and exert mental dominance over them, or DC 44 thievery (master) to cause the trap's energies to discharge harmlessly
Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features.