Paranoia Well

Level 19Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +37
Disable DC 47 intimidation (legendary) to shout down the emotional energies and exert mental dominance over them, or DC 44 thievery (master) to cause the trap's energies to discharge harmlessly
Recall Knowledge arcana DC 39

Abilities

Reveal the Enemy

Trigger A Small or larger creature ends its turn inside of area B7 --- Effect The trap releases its built-up emotional energy in a silent blast of power. All creatures in area B7 or within 20 feet of the shed's exterior walls must attempt a DC 41 will save (creatures within the shed take a -2 circumstance penalty to this save). --- Critical Success The creature is unaffected. Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait. Failure As success, but the effect is permanent. Critical Failure As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.

Description

Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features.