Phantom Jailer

Level 3Hazard
HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 18 athletics to seize the manacles from the spirit, DC 19 intimidation (trained) to order the spirit to stand down, or DC 20 occultism to exorcise the spirit
Recall Knowledge occultism DC 18

Abilities

Capture

Trigger A creature touches the manacles --- Effect The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a DC 23 reflex save. --- Critical Success The creature is unaffected. Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action. Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is Off-Guard and Clumsy 1 until the manacles are removed as a 3-action activity. Critical Failure The spirit clamps the manacles around the creature's wrists and locks them. The creature is off-guard and clumsy 1 until the manacles are removed (Escape, simple lock).

Description

A spirit appears and arrests the creature by clamping manacles around their wrists.

Traits