Phantom Jailer

Level 3Hazard
HazardMediumLegacy
AC
10
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 18 (occultism)

Abilities

Capture

Trigger A creature touches the manacles


Effect The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a DC 23 reflex save.


Critical Success The creature is unaffected.

Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.

Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is Off-Guard and Clumsy

Disable DC 18 athletics to seize the manacles from the spirit, DC 19 intimidation (trained) to order the spirit to stand down, or DC 20 occultism to exorcise the spirit

A spirit appears and arrests the creature by clamping manacles around their wrists.