Phytomancer Ghost
Level 13Abilities
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The ghost laments its fate, forcing each living creature within 30-foot emanation to attempt a DC 33 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
The ghost mourns its verdant birthplace, creating a swirling cloud of phantom leaves as a 20-foot emanation until the end of its next turn. All creatures within the emanation become Concealed, and all creatures outside the emanation become concealed to creatures within it. Creatures with the plant or wood traits ignore this concealment. The ghost can't use Memory of Leaves again for 1d4 rounds.