Pit of Lives Lost (1-2)

Level 2Hazard
HazardRareMediumLegacy
AC 18
HP 34 (BT 17)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Rare
Stealth +8
Disable DC 17 occultism or DC 17 religion (trained) to counteract the fell energies drawing in life force to power this strange charnel flow or DC 20 thievery (trained) to disable the spout, stopping the flow at its source.
Immunities critical hits, precision
Recall Knowledge arcana DC 21

Abilities

Charnel Flowoffensive

Trigger: A creature moves adjacent to the pit Effect The remnants of a soul cage ritual draw upon the life energy of all living creatures in area A4 as well as the 10-foot hallway leading to the room. Each living creature in those areas must attempt a DC 18 fortitude save as the flow of vile liquid saps their very essence. The pull is more intense on more powerful creatures, dealing 1d6 void damage per level the creature has. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Additionally, they are Sickened 1 and cannot reduce the condition's value for 1 minute. Critical Failure The creature takes double damage. Additionally, they are sickened 1 and cannot reduce the condition's value until they leave the Nether Cathedral.

Description

The spout trickling blood, sludge, and offal begins to draw upon your life energy, increasing the flow and spreading an even fouler smell within the chamber.