Planar Rift

Level 13Hazard
HazardMediumRemaster
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
25
Recall Knowledge DC 31 (arcana)

Abilities

Into the Great Beyond

Trigger A creature moves within 10 feet of the rift.


Effect The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a DC 33 reflex save to avoid this fate.

Disable DC 33 thievery (master) to assemble a rift seal using objects strongly grounded to your plane, or Dispel Magic (7th rank; counteract DC 31) to counteract the rift

A rift attempts to draw creatures into another plane (the GM chooses the specific plane).