Planar Rift

Level 13Hazard
HazardMediumRemaster
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +25
Disable DC 33 thievery (master) to assemble a rift seal using objects strongly grounded to your plane, or Dispel Magic (7th rank; counteract DC 31) to counteract the rift
Recall Knowledge arcana DC 31

Abilities

Into the Great Beyond

Trigger A creature moves within 10 feet of the rift. --- Effect The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a DC 33 reflex save to avoid this fate.

Description

A rift attempts to draw creatures into another plane (the GM chooses the specific plane).