Poisoned Secret Door Trap

Level 14Hazard
HazardMediumLegacy
AC
36
HP
92 (BT 46)
Speed
0 ft.
Perception
+0
Fort
+28
Ref
+19
Will
+0
Stealth DC
24
Immunities critical-hits, precision
Recall Knowledge DC 32 (arcana)

Attacks

Melee Needles +32, Damage 1d12 piercing plus purple worm venom

Abilities

Spring

Trigger A creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface


Effect Needles pop out of the door at the triggering creature.

Purple Worm Venom

Saving Throw DC 34 fortitude

Maximum Duration 6 rounds

Stage 1 5d6 poison damage and Enfeebled 2 (1 round)

Stage 2 6d6 poison damage and enfeebled 2 (1 round)

Stage 3 8d6 poison damage and enfeebled 2 (1 round).

Disable DC 34 thievery (expert) to break the mechanism, or DC 39 perception (master) to identify the three stones that, when pressed, prevent the trap from triggering

Multiple tiny needles filled with poison are embedded in this secret door, spring-loaded to pop out.