Poisoned Secret Door Trap

Level 14Hazard
HazardMediumLegacy
AC 36
HP 92 (BT 46)
Speed 0 ft.
Fort +28
Ref +19
Will +0
Perc +0
Size Medium
Common
Stealth +24
Disable DC 34 thievery (expert) to break the mechanism, or DC 39 perception (master) to identify the three stones that, when pressed, prevent the trap from triggering
Immunities critical hits, precision
Recall Knowledge arcana DC 32

Attacks

Melee Needles +32/+27/+22
Damage: 1d12 piercing
Effect: purple worm venom

Abilities

Spring

Trigger A creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface --- Effect Needles pop out of the door at the triggering creature.

Purple Worm Venom

Saving Throw DC 34 fortitude Maximum Duration 6 rounds Stage 1 5d6 poison damage and Enfeebled 2 (1 round) Stage 2 6d6 poison damage and enfeebled 2 (1 round) Stage 3 8d6 poison damage and enfeebled 2 (1 round).

Description

Multiple tiny needles filled with poison are embedded in this secret door, spring-loaded to pop out.