Puncturing Spires
Level 9HazardHazardUncommonMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +13
Disable DC 30 arcana or DC 30 occultism (expert) to seal the planar breach, or DC 28 nature (master) to magically reinforce the ground and prevent a spire's emergence.
Recall Knowledge arcana DC 28
Abilities
Pierce Realm↺offensive
Trigger A living creature enters the area --- Effect A 60-foot-tall metal spire rises from the ground, puncturing the triggering creature and dealing (4d10+26) piercing damage (DC 32 reflex save). On a critical failure, the creature is additionally impaled, becoming Grabbed until it Escapes. A creature that Escapes is 60 feet in the air. Additionally, all creatures within 10-feet of the spire take (2d10+13) bludgeoning damage (DC 32 reflex save). On a failure, they're knocked Prone.
Description
A metal spire bursts from the ground, skewering the target and knocking aside other creatures.