Puncturing Spires

Level 9Hazard
HazardUncommonMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 28 (arcana)

Abilities

Pierce Realm

Trigger A living creature enters the area


Effect A 60-foot-tall metal spire rises from the ground, puncturing the triggering creature and dealing (4d10+26) piercing damage (DC 32 reflex save). On a critical failure, the creature is additionally impaled, becoming Grabbed until it . A creature that Escapes is 60 feet in the air. Additionally, all creatures within 10-feet of the spire take (2d10+13) bludgeoning damage (DC 32 reflex save). On a failure, they're knocked Pr

Disable DC 30 arcana or DC 30 occultism (expert) to seal the planar breach, or DC 28 nature (master) to magically reinforce the ground and prevent a spire's emergence.

A metal spire bursts from the ground, skewering the target and knocking aside other creatures.