Punish Defiance

Level 5Hazard (Complex)
HazardUncommonLargeRemaster
AC
19
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth DC
23
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)

Abilities

Final Warning

Trigger A creature defies the prison's authority (such as by attacking a clockwork soldier or living graffiti)


Effect The mural commands the inmate to cease their defiance and surrender to authority. All living creatures in the room must attempt a DC 24 will save, becoming Frightened 1 and Stupefied 1 on a failure, or Frightened 2 and Stupefied 2 on a critical failure. The trap then rolls initiative.

Disable DC 26 thievery (expert) to deactivate the mural, or DC 26 arcana (trained) to disrupt the mural's magic, or DC 24 deception (trained) to pose as a superior and order the mural to deactivate, or Dispel Magic (3rd rank; counteract DC 24) to counteract the mural

A magical mural threatens uncooperative inmates, causing mental trauma.