Punish Defiance

Level 5Hazard (Complex)
HazardUncommonLargeRemaster
AC 19
HP 54 (BT 27)
Speed 0 ft.
Fort +15
Ref +9
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +23
Disable DC 26 thievery (expert) to deactivate the mural, or DC 26 arcana (trained) to disrupt the mural's magic, or DC 24 deception (trained) to pose as a superior and order the mural to deactivate, or Dispel Magic (3rd rank; counteract DC 24) to counteract the mural
Immunities critical hits, precision
Recall Knowledge arcana DC 22

Abilities

Final Warningoffensive

Trigger A creature defies the prison's authority (such as by attacking a clockwork soldier or living graffiti) --- Effect The mural commands the inmate to cease their defiance and surrender to authority. All living creatures in the room must attempt a DC 24 will save, becoming Frightened 1 and Stupefied 1 on a failure, or Frightened 2 and Stupefied 2 on a critical failure. The trap then rolls initiative.

Description

A magical mural threatens uncooperative inmates, causing mental trauma.