Qxal, The Thorned Monarch

Level 9
Creature· chaoticUniqueMediumLegacy
AC 27
HP 188
Speed 20 ft.
Fort +15
Ref +21
Will +18
Perc +21
Size Medium
Unique
chaoticevilfey
Weaknesses cold iron 10
Languages common, fey
Senses low-light-vision
Speeds 20 ft., burrow 20 ft., fly 40 ft.
Skills deception +23, stealth +20, nature +19, acrobatics +18, thievery +18
Recall Knowledge nature DC 36

Attacks

Melee Proboscis +21/+16/+11(deadly d12)
Damage: 2d12+9 slashing + 1d4 bleed
Melee Tendril +21/+17/+13(agile, reach 10 ft.)
Damage: 2d10+9 slashing + 1d4 bleed
Ranged Thorn +21/+16/+11 (range 60 ft.)
Damage: 2d4+9 piercing + 1d4 bleed

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Blood Siphondefensive

Trigger A creature within 60 feet takes Persistent Bleed Damage. Effect The shed blood disperses into a fine mist that Qxal siphons up with their proboscis. Qxal regains 14 healing Hit Points.

Hallucinatory Scale Dustdefensive(aura, illusion, mental)

30 feet. Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a DC 25 will save. Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours. Success The creature is unaffected. Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either Clumsy 1, Enfeebled 1, or Stupefied 1, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition. Critical Failure As failure, but the condition value is 2 (Clumsy 2, Enfeebled 2, or Stupefied 2).

Cooperative Growthoffensive

Requirements Qxal's last action was a successful Strike against a creature adjacent to a natural surface.

Vines sprout from the surface, wrapping around the target's limbs. The creature gains the Grabbed condition. To escape, the creature must succeed on a DC 28 Escape check or break the vines (AC 20, Hardness 4, HP 36, BT 18, weakness 10 to slashing).

Flutteroffensive

Qxal Flies. Any creature they pass within 30 feet of during their Flutter is exposed to their hallucinatory scale dust.

Grasping Visionsoffensive(illusion, mental, primal)

Qxal causes one creature within 60 feet who is under a condition from Qxal's hallucinatory scale dust aura to see visions of grasping vines and swarming insects, impeding the target's every move. All squares count as difficult terrain for that creature until the end of Qxal's next turn, and during that time they gain no benefit from any ability that would allow them to ignore difficult terrain.

Secret Spellsoffensive

Qxal knows how to disguise the manifestations of their spellcasting to catch their foes off guard. If the next action they use is Casting a Spell that has a verbal component, they can remove the verbal component. This makes the spell quieter and allows them to cast it in areas where sound can't carry. Additionally, if Qxal has cover or greater cover against or is Concealed from one or more observers while Casting a Spell, they can attempt a stealth check against one or more of those observers' Perception DC. If they succeed at their check against an observer's DC, that observer doesn't notice Qxal is casting a spell.

Woodland Strideoffensive

Qxal can pass freely through even the densest jungle. They ignore difficult terrain caused by plants, including plants manipulated by magic.

Traits

Chaotic
Evil