Raging Debris Storm

Level 3Hazard (Complex)
HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +10
Disable DC 21 diplomacy to convince the spirit to calm the winds, DC 19 athletics to raise up a wooden bench to block the wind, or DC 19 religion to speak an appropriate rite to calm the spirit. Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.
Recall Knowledge occultism DC 20

Abilities

Appearance

Trigger A creature enters the marked area of the haunt --- Effect A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.

Description

Magical sensors detect when a creature enters the chamber.

Traits