Raving Spirit

Level 11Hazard (Complex)
HazardMediumLegacy
AC
0
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 28 (occultism)

Abilities

Raving Diatribe

Trigger A creature remains in area B3 for longer than 1 round


Effect Each creature in the sealed room is targeted by Nightmare (DC 30 will save). The haunt counts as having met the targets. It then rolls initiative.

Disable DC 30 intimidation (expert) to quiet the spirit for 1 round, or DC 32 religion (master) to exorcise it

The restless spirit of Currew raves against his tormentors when someone enters his room.