Razmiri Blade Assassin

Level 7
Creature· humanUncommonMediumRemaster
AC 25
HP 112
Speed 25 ft.
Fort +14
Ref +17
Will +12
Perc +12
Size Medium
Uncommon
Languages common
Skills stealth +17, thievery +17, acrobatics +15, deception +14, intimidation +14, athletics +13
Recall Knowledge religion or society DC 25

Attacks

Melee Rapier +17/+12/+7(deadly d8, disarm, finesse, magical)
Damage: 2d6+5 piercing
Ranged Hand Crossbow +15/+10/+5 (range 60 ft.)(magical, reload 1 ft.)
Damage: 1d6 piercing

Abilities

Nimble Dodgedefensive

Trigger The blade assassin is targeted with a melee or ranged attack by an attacker they can see Effect The blade assassin gains a +2 circumstance bonus to AC against the triggering attack

Otherworldly Willdefensive

The blade assassin is driven forward by a singular, otherworldly will, guiding their actions. Whenever the blade assassin attempts a Will saving throw against a mental effect that would control or dictate their actions, the blade assassin treats the result of the saving throw as one category better.

Unexplained Demisedefensive(divine, emotion, fear, mental)

Trigger The assassin is captured alive Effect Blood pours from the assassin's ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 22 will save or become Frightened 1.

Poison Weaponoffensive(manipulate)

Requirements The blade assassin is wielding a piercing or slashing weapon and has a free hand

The blade assassin applies a poison to the weapon.

Sneak Attackoffensive

The blade assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the blade assassin.