Red-Tinged Doorway

Level 12Hazard
HazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +25
Disable DC 35 arcana, DC 35 occultism, or DC 35 thievery (master); must have studied Carlina's notes
Recall Knowledge arcana DC 30

Abilities

Warping Journeyoffensive

Trigger A creature passes through the doorway --- Effect The creature is pulled apart and reassembled as they pass through multiple dimensions at once. The creature must attempt a DC 30 will save and disappears for a number of rounds, reappearing at the end of their turn on the final round. Each round at the beginning of their turn, creatures trapped in the doorway must succeed at a DC 32 fortitude save against a Cursed Metamorphosis spell as their bodies are warped and rearranged. A creature can pass through each red-tinged doorway only once. --- Critical Success The creature disappears for 1 round. Additionally, the creature gains 10 temporary Hit Points for 24 hours. These stack with temporary Hit Points gained from other red-tinged doorways and replenish each day at midnight as long as the creature is within 1 mile of Narona. Success The creature disappears for 1 round. Failure The creature disappears for 2 rounds. Critical Failure The creature disappears for 3 rounds. If the creature critically fails its saving throw against a cursed metamorphosis spell, it's permanently transformed into an amalgamite.

Description

A swirling portal leads to unwholesome places.

Traits