Relive the Rending (1-2)

Level 2Hazard (Complex)
HazardUniqueMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +8
Disable DC 18 diplomacy, DC 18 intimidation, or DC 18 religion to calm the panicked spirits, or DC 20 athletics to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.
Recall Knowledge occultism DC 26

Abilities

Eruption

Trigger A living creature approaches within 10 feet of the lava --- Effect The room rumbles and a blast of heat hits each creature in the area, followed by a surge of fear. The creatures must attempt a DC 18 will save, and the haunt rolls initiative. Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is frightened 2 and is Fleeing for 1 round.

Description

The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.

Traits