Rending Hands
Level 4HazardHazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 19 (occultism)
Abilities
Rending Hands↺
Trigger A creature passes through area C2 for the second time in 24 hours.
Effect Phantasmal rotting hands burst out from the floor under the target, tearing into their legs. The hands' appearance varies based on the reason for the haunting (see the table below).
The hands deal (4d6+10) slashing damage and 4d6 bleed (DC 21 will save). If a creature takes any damage from the haunt, the claws leave rending wounds on the target's legs, reducing their land Speed by 10 feet (minimum 5 feet)
Disable DC 20 religion (trained) to exorcize the spirits
Illusory hands tear from the floorboards, clawing at their victim's legs and leaving real wounds.