Rift Portal Network

Level 19Hazard (Complex)
HazardUniqueMediumRemaster
AC
40
HP
130 (BT 65)
Speed
0 ft.
Perception
+0
Fort
+38
Ref
+29
Will
+0
Stealth DC
37
Immunities critical-hits, precision
Resistances energy 20
Weaknesses holy 20
Recall Knowledge DC 49 (religion)

Attacks

Melee Rift Beam +36 (magical), Damage 4d10+20 spirit

Abilities

Demonic Attention

Trigger the mushroom takes damage, any of the seven rifts are touched, or any attempt to disable the network critically fails


Effect The demonic energies within each of the seven rifts take note, and the cacophonous sound of howling fiends fills the room. All creatures in area D4 must attempt a DC 41 will save or become Frightened 1 (Frightened 2 on a critical failure). The hazard then rolls initiative.

Disable DC 50 nature once to delicately cut out or destroy the seven points on the mushroom that connect to the rifts, DC 41 religion seven times (once per rift) to exorcise the demonic influence, or Planar Seal (10th rank, counteract DC 39) to counteract the planar link in this room

A six-foot-tall green mushroom with red spots on its cap is connected to seven rifts in surrounding alcoves by tendrils of vapor.