Rogue Sphere

Level 15Hazard (Complex)
HazardRareMediumLegacy
AC 34
HP 96 (BT 48)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +40
Disable DC 38 arcana, DC 38 nature, DC 38 occultism, or DC 38 religion (master) to cause the magic of the sphere to dissipate harmlessly, or DC 40 thievery to cause the sphere to burst and implode safely, or Dispel Magic (8th rank; counteract DC 34)
Immunities critical hits, precision
Weaknesses force 15
Recall Knowledge arcana DC 39

Abilities

Magic Drift

Trigger A creature within 60 feet casts a spell or uses magical effect, or a creature within 60 feet is the target of an active spell that's 5th level or higher, carries a magic item of 10th level or higher, or is the target of an ongoing magical effect created by a creature who's 10th level or higher --- Effect The sphere flies 30 feet toward the triggering creature. If the sphere would enter a creature's space, it stops moving in that creature's space, then attempts to counter the triggering magic effect (or alternately, the strongest magic effect on the creature), with a counteract modifier of +28. A counteracted magic item becomes a mundane item of its type for 10 minutes. If the target is a creature, or is a creature who's carrying the targeted item, the creature takes 10d6 force damage from this effect (DC 36 fortitude save). The rogue sphere then rolls initiative.

Description

A roving sphere of distorted magic shimmers and floats through the air.