Rotbomber

Level 12
Creature· chaoticUncommonLargeLegacy
AC 31
HP 250 (void healing)
Speed 40 ft.
Fort +19
Ref +25
Will +19
Perc +25
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Speeds 40 ft., climb 20 ft.
Skills acrobatics +25, athletics +25
Recall Knowledge religion DC 32

Attacks

Melee Jaws +24/+19/+14(unarmed)
Damage: 3d8+12 piercing
Effect: necrotic rot
Melee Fist +20/+15/+10(reach 10 ft., unarmed)
Damage: 3d6+10 bludgeoning
Ranged Necrotic Pustule +26/+21/+16 (range 60 ft.)(splash, void)
Damage: 3d10+14 bludgeoning
Effect: necrotic rot

Abilities

Slowinteraction

A rotbomber is permanently Slowed 1 and can't use reactions.

Pressurized Pustulesdefensive

When a rotbomber takes acid, fire, physical or sonic damage, there is a chance a prematurely developed pustule bursts open, determined by a DC 11 flat. All creatures in a 10-foot emanation must succeed at DC 29 fortitude save or become Sickened 2. A creature that gets a critical failure becomes Sickened 3. Any creature who attempts this save becomes temporarily immune to pressurized pustules for 24 hours.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Gaseous Smash◆◆offensive

Frequency once per round Effect The rotbomber pulls two necrotic pustules from its body, one in each hand, and leaps into the air in an attempt to detonate them simultaneously on a hapless victim. The rotbomber Leaps up to 15 feet horizontally and 10 feet vertically to land in a square adjacent to a target creature and makes a necrotic pustule Strike against the target. If the Strike hits, it deals an additional 4d6 bludgeoning damage to the target. This counts as two attacks for the purposes of determining the rotbomber's multiple attack penalty, but the penalty does not increase until after the Gaseous Smash.

Necrotic Rotoffensive(disease, void)

Necrotic rot withers and corrupts living tissue at an alarming rate. An infected creature can't heal damage it takes from necrotic rot until it has been cured of the disease. Saving Throw DC 29 fortitude Stage 1 2d6 void damage (1 day) Stage 2 Drained 1 Stage 3 3d6 void damage and Drained 2 Stage 4 dead, rising as a rotbomber immediately

Propulsive Pestilenceoffensive

The pressurized necrotic gases within the rotbomber's pustules make them explode far more dramatically than most alchemists' bombs. The rotbomber's necrotic pustules deal splash damage to every creature within 15 feet of the target.

Description

Disgusting and dangerous, rotbombers bound around on all four limbs, ripping off the pressurized and explosive necrotic pustules that grow out of their backs to lob them toward their enemies. When they explode, the pustules emit concussive blasts of force and deadly pestilence that can infect a victim. Though slow and overburdened by the intense weight of the pustules, rotbombers can move with a surprising speed when they need to hunt down their quarry.

Traits