Rushing Waters

Level 3Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 18 (arcana)

Abilities

Spherical Deluge

Trigger A creature enters the area south of the ring of stones marked on the map


Effect A deluge of water rises up from the ring of stones, then flows forcefully down the passageway to drain into the pit at area F1b . Large and smaller creatures in the water's path must attempt a DC 20 fortitude save. The rushing waters vanish instantly upon striking the pit floor, but do leave everything down there sopping wet.


Critical Success The creature withstands the force of the rushing wate

Disable DC 20 thievery (expert) to rub out the Hidden runes on the ceiling, or Dispel Magic (2nd rank, counteract DC 18) to counteract the trap

Rivulets of water begin to run from the circle of stones to gather in a growing puddle at the center.