Rusted Door

Level 2Hazard
HazardUncommonMediumLegacy
AC
15
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+5
Will
+0
Stealth DC
8
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)

Abilities

Inflict Rust Creep

Trigger A non-worshipper of Xar-Azmak attempts to open the door or causes damage to it with a melee Strike


Effect The triggering creature is exposed to rust creep as tendrils of rust-red energy seem to slither out of the rusty patches on the door to rasp strangely gently against exposed skin.

Rust Creep

Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours.

Saving

Disable DC 18 thievery to deface the hidden runes that allow the trap to activate, or DC 21 religion to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak

Shards of rust extend from the door and crumble away to cling to the flesh and clothes of anyone who attempts to open or damage the door.