Rusted Door

Level 2Hazard
HazardUncommonMediumLegacy
AC 15
HP 30 (BT 15)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Uncommon
Stealth +8
Disable DC 18 thievery to deface the hidden runes that allow the trap to activate, or DC 21 religion to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak
Immunities critical hits, precision
Recall Knowledge arcana DC 18

Abilities

Inflict Rust Creepoffensive

Trigger A non-worshipper of Xar-Azmak attempts to open the door or causes damage to it with a melee Strike --- Effect The triggering creature is exposed to rust creep as tendrils of rust-red energy seem to slither out of the rusty patches on the door to rasp strangely gently against exposed skin.

Rust Creepoffensive

Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours. Saving Throw DC 15 fortitude Stage 1 –1 status penalty to Athletics checks (1 day) Stage 2 as stage 1 (1 day) Stage 3 Enfeebled 1 (1 day) Stage 4 enfeebled 1 and Stupefied 1, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become broken as the decay spreads to them (1 day; broken items remain broken) Stage 5 Unconscious (1 day) Stage 6 unconscious (1 day) Stage 7 death

Description

Shards of rust extend from the door and crumble away to cling to the flesh and clothes of anyone who attempts to open or damage the door.