Sadistic Conductor

Level 4Hazard (Complex)
HazardMediumLegacy
AC
0
HP
22 (BT 11)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
12
Immunities critical-hits, precision
Recall Knowledge DC 19 (occultism)

Abilities

Conjure Instruments

Trigger A creature approaches within 15 feet


Effect The conductor conjures a hazardous spectral instrument into the hands of each sentient creature within 30 feet. Even a creature whose hands are full finds a spectral instrument superimposed over the other items it's carrying. Affected creatures must each attempt a DC 19 will save. The haunt then rolls initiative.


Critical Success The conjuration fails and no instrument appears in the creature's hands.

Success A conjured instrume

Disable DC 18 performance to perform so well the conductor releases you from your instrument, banishing it voluntarily; DC 22 occultism (trained) or DC 22 religion (trained) to banish one instrument; or DC 25 thievery (trained) to sabotage one instrument; each instrument must be banished, sabotaged, or destroyed to disable the haunt

A phantom conductor appears with a flourish, causing spectral instruments with razor-like strings to appear in the hands of those present. As the conductor gestures for the performance to begin, creatures are compelled to play the instruments.