Sadistic Conductor

Level 4Hazard (Complex)
HazardMediumLegacy
AC 0
HP 22 (BT 11)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +12
Disable DC 18 performance to perform so well the conductor releases you from your instrument, banishing it voluntarily; DC 22 occultism (trained) or DC 22 religion (trained) to banish one instrument; or DC 25 thievery (trained) to sabotage one instrument; each instrument must be banished, sabotaged, or destroyed to disable the haunt
Immunities critical hits, precision
Recall Knowledge occultism DC 19

Abilities

Conjure Instruments

Trigger A creature approaches within 15 feet --- Effect The conductor conjures a hazardous spectral instrument into the hands of each sentient creature within 30 feet. Even a creature whose hands are full finds a spectral instrument superimposed over the other items it's carrying. Affected creatures must each attempt a DC 19 will save. The haunt then rolls initiative. --- Critical Success The conjuration fails and no instrument appears in the creature's hands. Success A conjured instrument appears in the creature's hands, but it isn't compelled to play it. Failure A conjured instrument appears in the creature's hands and it's compelled to play it. The creature can't willingly put down the instrument while compelled to play. Critical Failure As failure, but the creature needs a critical success on its Performance in order for the conductor to be satisfied and dismiss its instrument.

Description

A phantom conductor appears with a flourish, causing spectral instruments with razor-like strings to appear in the hands of those present. As the conductor gestures for the performance to begin, creatures are compelled to play the instruments.

Traits