Sand Sentry

Level 6
Creature· earthMediumRemaster
AC 24
HP 90
Speed 25 ft.
Fort +16
Ref +12
Will +14
Perc +14
Size Medium
Common
Immunities bleed, paralyzed, poison, sleep
Languages petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 25 ft., burrow 50 ft.
Skills acrobatics +14, stealth +14
Recall Knowledge nature DC 22

Attacks

Melee Fist +17/+12/+7(unarmed)
Damage: 2d8+8 bludgeoning
Effect: blinding sand

Abilities

Glass Armordefensive

When the sand sentry takes electricity or fire damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.

Blinding Sandoffensive

When the sand sentry critically hits with a fist Strike, the target is Blinded for 1 round.

Earth Glideoffensive

A sand sentry can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Description

This creature of pure sand moves with an eerie grace, shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance; these elementals are patient participants in such roles, making them well suited for long-term service.


Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals.