Sarracenia's Ire

Level 5Hazard (Complex)
HazardUniqueMediumRemaster
AC
23
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+15
Will
+15
Stealth DC
13
Immunities critical-hits, precision
Weaknesses vitality 8
Recall Knowledge DC 30 (occultism)

Abilities

Awaken

Trigger At least two creatures enter the grove


Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.

Disable DC 22 nature (trained) to tame the primal energy, DC 24 religion (trained) to suppress the haunt, DC 25 diplomacy (trained) to console the dryad; three successes are required to disable the haunt.

The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.