Scamp Avalanche
Level 6Creature· earthUncommonGargantuanRemaster
AC
23
HP
90
Speed
20 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities bleed, paralyzed, poison, sleep
Weaknesses area-damage 8, splash-damage 8
Languages petran
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills acrobatics +15, deception +13
Other Speeds burrow 20 ft., fly 25 ft.
Recall Knowledge DC 24 (nature)
Abilities
Fast Healing (while underground)
Troop Defenses
HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)
Troop Movement
Scree Breath◆◆
The scamp avalanche breathes rocks in a 15-foot cone that deals 3d6 bludgeoning damage to each creature within the area (DC 21 reflex save). The scamp avalanche can't use Scree Breath again for 1d4 rounds.
Stone Slams◆
1 to 3
The scamp avalanche attacks with a flurry of tiny slams. Each enemy in a 5-foot emanation must attempt a DC 21 reflex save. The damage depends on the number of actions.
1 1d6 bludgeoning damage and 1d4 poison damage
2 2d6+2 bludgeoning damage and 2d4 poison damage
3 2d6+4 bludgeoning damage and 3d4 poison damage
In general, all elemental scamps are a bit mischievous, and equally as likely to gather in masses to wreak (often accidental) havoc.