Second Chance

Level 21Hazard
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
34
Recall Knowledge DC 42 (arcana)

Abilities

In the Beginning

Trigger A creature tries to steal the object or intrude upon the location. If someone uses a proxy or dupe for the theft or intrusion, the trap unerringly targets the true perpetrator or perpetrators at any distance—even across planes.


Effect The triggering creature and up to five coconspirators instantly revert to infants, losing all memories, class abilities, and other skills acquired during their lives (DC 44 fortitude negates). Reversing this effect is nearly impossible, requiring pow

Disable DC 46 thievery (legendary) to take apart the spell one tiny piece at a time, with eyes closed, while recalling every vivid life memory in order, starting from the earliest memory

Powerful warding magic tied to an object or location tries to regress the ages of a creature and its allies.