Serpent Ward

Level 7Hazard
HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +15
Disable DC 26 thievery (expert) or DC 24 occultism (expert) to deactivate the magical trigger
Recall Knowledge arcana DC 25

Abilities

Curse the Intruders

Trigger The trapped door is opened other than by a serpentfolk --- Effect Hissing, illusionary snakes leap from the door. Each living creature within 30 feet is subjected to the curse of potent poison. If a living creature opened the door, that creature must roll its saving throw against the curse twice and take the worse result (this is a misfortune effect). --- Curse of Potent Poison (uncommon, curse, magical) CURSE 5 This curse magically speeds poison through your body. Saving Throw DC 20 will --- Effect You take a -1 status penalty to Fortitude saves and you gain weakness 3 to poison (if you already have weakness to poison, increase it by 3). The curse remains until removed by Cleanse Affliction or similar magic. Effect: Curse of Potent Poison

Description

Illusionary snakes erupt from the trapped door, inflicting a venomous curse on intruders.